// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'RR' 

:RR_11
0997: set_total_respect_points_to 4222 
0998: add_respect 9999 
0001: wait 200 ms 
0ADF: add_dynamic_GXT_entry "RRname" text "~y~Mission Pack" 
0ADF: add_dynamic_GXT_entry "RRinfo" text "Pick one." 
0ADF: add_dynamic_GXT_entry "RR01" text "Gang Business" 
0ADF: add_dynamic_GXT_entry "RR02" text "Return of Steelport" 
0ADF: add_dynamic_GXT_entry "RR03" text "Safeword Old" 
0ADF: add_dynamic_GXT_entry "RR04" text "Player 2 quotes rival gangs ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR05" text "Player 2 quotes girlfriends with standards" 
0ADF: add_dynamic_GXT_entry "RR06" text "Player 2 quotes gangs" 
0ADF: add_dynamic_GXT_entry "RR07" text "Player 2 quotes others" 
0ADF: add_dynamic_GXT_entry "RR08" text "Player 1 quotes rival gangs ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR09" text "Player 1 quotes girlfriends ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR10" text "Player 1 quotes rival gangs ~y~B ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR11" text "Player 1 quotes others" 
0ADF: add_dynamic_GXT_entry "RR12" text "Player 1 quotes Los Santos gangs" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->" 
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous" 
0512: show_permanent_text_box 'RRinfo' 
08D4: 1@ = create_panel_with_title 'dummy' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'RRname' data 'RR01' 'RR02' 'RR03' 'RR04' 'RR05' 'RR06' 'RR07' 'RR08' 'RR09' 'RR10' 'RR11' 'RR12' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

:RR_772
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @RR_1438 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @RR_816 
0002: jump @RR_1438 

:RR_816
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @RR_772 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @RR_868 
0002: jump @RR_1438 

:RR_868
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @RR_904 
0A94: start_custom_mission "vc\row"  
0002: jump @RR_1438 

:RR_904
00D6: if 
0039:   2@ == 2 
004D: jump_if_false @RR_941 
0A94: start_custom_mission "vc\row2"  
0002: jump @RR_1438 

:RR_941
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @RR_994 
0A92: create_custom_thread "tests\p2_rival_gangs.cs"  
0002: jump @RR_1438 

:RR_994
00D6: if 
0039:   2@ == 4 
004D: jump_if_false @RR_1049 
0A92: create_custom_thread "tests\girlfriend_voice.cs"  
0002: jump @RR_1438 

:RR_1049
00D6: if 
0039:   2@ == 5 
004D: jump_if_false @RR_1098 
0A92: create_custom_thread "tests\gang_voice.cs"  
0002: jump @RR_1438 

:RR_1098
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @RR_1148 
0A92: create_custom_thread "tests\other_voice.cs"  
0002: jump @RR_1438 

:RR_1148
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @RR_1205 
0A92: create_custom_thread "tests\ped_voice_CJ_gangs.cs"  
0002: jump @RR_1438 

:RR_1205
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @RR_1268 
0A92: create_custom_thread "tests\ped_voice_CJ_girlfriends.cs"  
0002: jump @RR_1438 

:RR_1268
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @RR_1326 
0A92: create_custom_thread "tests\ped_voice_CJ_gangs2.cs"  
0002: jump @RR_1438 

:RR_1326
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @RR_1379 
0A92: create_custom_thread "tests\ped_voice_CJ_2.cs"  
0002: jump @RR_1438 

:RR_1379
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @RR_772 
0A92: create_custom_thread "tests\ped_voice_CJ_3_gangs.cs"  
0002: jump @RR_1438 

:RR_1438
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 1@ 
03E6: remove_text_box 
004E: end_thread 
0002: jump @RR_11 
